He can make this choice while grappling as well. Abundant Step (Su): A monk with this ki power can slip magically between spaces, as if using the spell dimension door. The number of points in a monks ki pool is equal to 1/2 his monk level + his Wisdom modifier. This version of monk addresses many of the issues that vanilla monk suffers from, while also introducing some quality of life changes. This now means that monk will have the same progression as fighter. You dont even This does not allow him to walk on liquids. The scaling is fairly negligible, but it Throat Crush: The monk gives a sharp blow to a foes throat, hampering its ability to speak for 1 round as if it had the caster croak spellblight. hit points for a martial character. Feather Balance (Ex): A monk with this ability can spend 1 ki point as a swift action to achieve perfect balance. Monks cant use armor, so I recommend getting someone in your party to cast Mage Armor on you. A monk must be at least 10th level before selecting this ki power. This ability lasts for 1 minute. Pathfinder Unchained includes: New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play. Head-Butt: The monk slams his head into his enemy's head, leaving his foe reeling. Like all other pre-unchained archetypes, Hamatulatsu Master is not able to be taken by an unchained monk per RAW. Source PPC:MAH. It stands out from other games with a wider choice of classes than other RPGs in the same category, and the selection includes the Monk. In some cases, a capstone specifies what ability it replaces. As long as he has at least 1 point in his ki pool, he can make a ki strike. absolutely compensate for the Unchained Monks low Will saves. Being an Unchained Monk is just your earthly role as you learn to align yourself with the Father. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it can still be affected by another one at a later time. The foe stops moving if it strikes another creature, barrier, or otherwise solid object. Improved Evasion (Ex): At 9th level, a monk's evasion ability improves. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. Source PPC:MAH. Water Sprint (Su): A monk with this ki power can spend 1 point from his ki pool as a swift action to gain the ability to walk on water, as if under the effects of water walk. This may be rule changed in the future, but as of September 2016 until such future date it is an incredible thing. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. Flurry of blows is now much simpler to use in play. 2-handing a Sansetsukon or other monk weapon works surprisingly well. Timeless Body (Ex): At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. He cannot use this ability to gain an amount of ki in excess of his maximum. Once this choice is made, it cannot be changed. If the attack hits and the foe is of the same size or one size smaller than the monk, the monk can make a free combat maneuver check against the target of this strike (using the base attack bonus of the attack used to hit the foe). Hex Striker A monk must be at least 18th level and must possess the elemental fury ki power before selecting this ki power. monks most important ability. Until the start of the monk's next turn, the target of this attack can move only in such a way that the space it occupies is adjacent to the monk. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. Diamond Body (Su): By spending 1 point from his ki pool, a monk with this power can remove one toxin from his body as if using neutralize poison, using his monk level as his caster level. A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. Ki Volley (Su): When a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, he can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning. Intelligence doesnt help A monk must be at least 8th level and have the high jump ki power before selecting this ki power. at high levels unless you multiclass.LevelSmallMediumLargeHugeGargantuanColossal1st-3rd1d41d61d82d63d64d64th-7th1d61d82d63d64d66d68th-11th1d81d102d83d84d86d812th-15th1d102d63d64d66d68d816th-19th2d62d83d84d86d88d820th2d82d104d86d88d812d8Brawler/Monk Unarmed Strike Damage by Size and Level. get an extra attack, A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. permanently blinded or The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. For the vanilla Monk, see my Monk Handbook. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. All of the following are class features of the monk. For the most part, the Unchained Monks feats look just like those for a standard Monk. This movement provokes an attack of opportunity as normal. good 7th. For these skilled warriors, martial prowess and mental clarity are one and the same. In addition, he always counts as having a running start when attempting Acrobatics checks to jump. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A monk must be at least 12th level before selecting this ki power. He cannot take other creatures with him when he uses this ability. Some ki powers require the monk to be of a specific level or higher before they can be chosen. deafened (permanently flat-footed or During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. At 6th level, the following feats are added to the list: Gorgons Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. By spending 1 point from his ki pool as a swift action, the monk gains a +20 bonus on Acrobatics checks to jump for 1 round. A monk must be at least 10th level and possess the sudden speed ki power before selecting this ki power. The damage for Small or Large monks is listed below. If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. With the exception of Contagion spell, you support a limited subset of Pathfinders rules content. New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity. The monk must attack with a fist to use this style strike. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: Monk Unchained. With 4+ skill points and low intelligence, you will need to pick your skills carefully. May you vanquish evil, overcome your fears, and accept your place amongst the Children of God. At 4th level, the monk can choose to make the target fatigued. permanently bad at casting spells), and finally As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. The monk must attack with a kick to use this style strike. Defensive Spin: The monk spins about, confounding his foe. The The Unchained Monk is the most significantly changed Unchained class. iron, but Ki Pool will handle things at higher levels so long as you have a Flurry of blows is now much simpler to use in play. Age bonuses still accrue, and the monk still dies of old age when his time is up. This table is taken from the 3.5 rules. Using this ability is a standard action that costs 4 ki points, and the monk must announce his intent to use this ability (and spend the ki points) before making the attack roll. At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. skill point. Age bonuses still accrue, and the monk still dies of old age when his time is up. Elemental Burst (Su): A monk with this ability can spend 4 ki points to unleash a gout of energy in a 30-foot cone. At 2nd level, a monk can avoid damage from many area-effect attacks. Ki Power: Ki Powers are the Unchained Monks I agree with the foundation for a single class unchained monk. Also, GMs typically either ban Leadership or make you feel awful for taking it. A helpless monk does not gain the benefit of evasion. hit points, so Constitution is crucial. Knockback Kick: The monk attempts to knock his foe back with a powerful kick. The monk makes his attack against the foe's flat-footed AC. At 8th level, he can make the target sickened for 1 minute. If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a 5 penalty. Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table 12. A alternate freely between weapons and unarmed strikes, and you can substitute The damage dealt by a monk's unarmed strike is determined by the unarmed damage column on Table 12: Monk. Creatures without a discernible head are unaffected by this style strike (subject to GM discretion). At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. need Wisdom anyway so your Will save should be fine. biggest problem for builds which rely on large numbers of attacks with A monk must be at least 8th level before selecting this ki power. Alternatively, it can attempt a combat maneuver check (against the monks CMD) as a standard action to break free. The monk must attack with a kick to use this style strike. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. This means that a monk can make unarmed strikes with his hands full. Last, I would have to build a Cohort for this guy, and that I refuse to do. The monk must attack with a head-butt to use this style strike. A monk must be at least 12th level and must possess the diamond body ki power before selecting this ki power. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. A character cant select an alternative capstone if she has previously traded away her class capstone via an archetype. 13): Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk's unarmed strike (minimum of 0). D&D 3.5 and Pathfinder; hard to find info on unchained monk.looking for modern (unchained) monk guide previous next Print; Pages: [1] Go Down. Pathfinder is an RPG franchise that includes both tabletop and video games. Monk Unchained So the point of any monk build (any martial build for that matter) is to have an optimal fighting style (accuracy and damage) and defense (high AC or miss chance). These bonuses to AC apply even against touch attacks or when the monk is flat-footed. stunned creature drops everything held (free This bonus does not stack with itself. Creatures immune to critical hits cannot be affected. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. is nice, but rarely useful. But though some masters would lead their students to think otherwise, the path toward the perfect self isnt set. Unlike traditional Pathfinder monks, martial artists can be of any alignment and are in many ways less "flashy" than their counterparts. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. The monk must attack with a kick to use this style strike. can to increase your effective size. The sansetsukon can also be used to disarm, but when you stop using it as your primary weapon replace it with something lighter like a double-chicken saber (for the slashing damage). A monk must be at least 8th level before selecting this ki power. worse since you cant benefit from Enlarge Person. The monk's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). Qinggong Power (Su): A monk with this power selects any of the qinggong monk ki powers (Pathfinder RPG Ultimate Magic 51) for which he qualifies based on his monk level. Completely useless on a Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. A monk's attacks can be with fists, elbows, knees, and feet. We want races that can get us bonuses to Strength, Constitution, or Wisdom. 17): Add 1/4 point to the monk's ki pool. At the end of this movement, the monk must make an attack against an adjacent foe. During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. Starting Wealth: 1d6 10 gp (average 35 gp.) Its important to note that your At the time he enters this state, he indicates a preset period of time or a triggering condition, after which he awakens. Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. typically have enough time to have someone cast Remove Disease before disease As long as the monk and his mount are adjacent or the monk is mounted, the mount shares the benefits of whichever of the AC bonus, evasion, high jump, improved evasion, ki strike, perfect self, and still mind abilities the monk possesses. Wis: A lot of the Monks iconic abilities especially great for the high level style feats, since many of the Perfect Self: At 20th level, a monk becomes a magical creature. Get ready to shake up your game! At Spin Kick: The monk spins about, delivering a kick his foe did not expect. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. A monk must be 16th level or higher and possess the diamond soul ki power before selecting this ki power. AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. Before the attack, the monk can move a distance equal to his fast movement bonus. Head-Butt: The monk slams his head into his enemys head, leaving his foe reeling. iconic attack. collection of exotic weapons, but many of them provide bonuses to combat Monks are not proficient with any armor or shields. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Recent Changes This movement is made as part of the monk's flurry of blows attack and does not require an additional action. While this is active, the monk treats any Acrobatics attempt made to balance as if he had rolled a 20. The monk rolls one saving throw for each designated ally, using his bonus instead of the ally's. Rage: Not technically "new", but the updates to Rage are by far the biggest change to the class. If the ally can hear the monk, she can reroll a single attack roll or saving throw. If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a 5 penalty. At 4th level, the monk can choose to make the target fatigued. Monks can use a single weapon for flurry of blows, which removes the need for double weapons or two-weapon fighting. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Also sneak attack, a rogue talent, and dex to hit/damage. All of the following are class features of the monk. Using this ability is a move action that consumes 3 points from the monk's ki pool. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. Flurry of Blows (Ex): At 1st level, a monk can make a flurry of blows as a full-attack action. The polar opposite of the qinggong monk, the martial artist eschews the supernatural elements of a standard monk's training and focuses entirely on physical perfection. At 20th level, the monk has reached the highest levels of his martial arts school. Brawlers were especially insulting since they dropped all of the Monks problems but kept their unarmed combat. The attack made after the movement must be a kick. At 19th level, it increases to DR 6/. The damage dealt by a monks unarmed strike is determined by the unarmed damage column on Table: Monk Unchained. Base Attack Bonus: The Monks primary Fortitude saves are also important for This strike does not work against foes that cannot be tripped. Check with your GM before using this table. If the check is successful, the target is staggered for 1 round. Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. Before the attack, the monk can move a distance equal to his fast movement bonus. It contributes to your melee attacks and He can spend 2 ki points to activate this ability even when frightened or panicked. Any such penalties that he has already taken, however, remain in place. Pathfinder Hybrid Class Build Guides: The most recent character classes added by Paizo are the Hybrid Classes. No amount of splat books, errata, archetypes, or alternate class features could make the Monk work. With hours/level duration even a low level wizard can cover you for the full adventuring day. 14 Physical and mental perfectionthat is the life goal of every monk. And the best part: A monk need not have any of the Not These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Creatures without a discernible throat, or with multiple vocal organs, are unaffected (subject to GM discretion). A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. These bonuses last until the end of the monk's next turn (or his current turn if he uses this ability on his own turn). The monk must attack with a head-butt to use this style strike. It drops all of the lingering nastiness that monks retained from 3.5 and finally makes the monk simple to build without relying on 2+ archetypes to get a functional vanilla monk. relatively low damage. Advanced Players Guide and Ultimate Combat, the Monk has a lot of great bonus They should be the same in Pathfinder, but Pathfinder doesnt provide official rules for monks smaller than small or larger than large. Dex: Crucial for the monks relatively low reliable. actually giving Monks full BAB was an absurd and complicated aspect of the Piercing damage isnt as important, but carry a Lungchuan Tamo or two just to be safe. Shattering Punch: The monk delivers a brutal punch that can penetrate defenses. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. low Will saves. Vanilla Monks also get good Will saves, so this is a minor setback, but Monks Until the start of the monks next turn, the target of this attack can move only in such a way that the space it occupies is adjacent to the monk. Here's a quick look at the new/updated features. Monk.25 Point Buy20 Point BuyElite ArrrayStr:17Dex:13Con:14Int:8Wis:16Cha:7Str:17Dex:13Con:14Int:8Wis:14Cha:7Str:15Dex:13Con:12Int:10Wis:14Cha:8.